01ROBOTICS & PHYSICAL AIAutonomous driving (CARLA)
CARLA 0.9.15 + ROS 2 + sensor fusion + rule verifiers#autonomous-vehicles#carla#ros2#perception
Navigate photorealistic multi-lane urban and highway environments in CARLA. Closed-loop sensor streams, trajectory tracking, collision avoidance, and traffic rule conformance gate reward.
OPENENV / CARLA02ROBOTICS & PHYSICAL AIManiSkill articulation & contact
SAPIEN + ManiSkill 3 + articulated rigid-body physics#manipulation#physics#contact#sapien
Manipulate articulated objects (doors, drawers, faucets, gears) using contact-rich physics in ManiSkill. Sensor feedback, joint torque limits, and multi-stage goal states determine success.
OPENENV / MANISKILL03ROBOTICS & PHYSICAL AILeRobot imitation & policy learning
Hugging Face LeRobot + MetaWorld + Franka/UR5 kinematics#imitation-learning#robotics#metaworld#kinematics
Train dexterous robotic manipulation policies across MetaWorld and LeRobot benchmark tasks. Multi-camera observations, force feedback, and terminal spatial tolerances gate the reward.
OPENENV / LEROBOT04ROBOTICS & PHYSICAL AIPX4 drone aerial navigation
PX4 Autopilot + jMAVsim/Gazebo + 3D spatial dynamics#uav#px4#aerospace#control
Execute 3D waypoint navigation, wind disturbance rejection, and agile obstacle avoidance for quadcopters. MAVLink telemetry, flight corridor boundaries, and soft landing criteria gate reward.
OPENENV / PX405ROBOTICS & PHYSICAL AIMuJoCo dynamic balance & locomotion
MuJoCo physics + torque-limited joint controllers#locomotion#mujoco#bipedal#quadrupedal
Achieve dynamic gait stabilization and terrain traversal for bipedal and quadrupedal systems. Ground reaction forces, contact phase timing, and energy economy gate qualification.
OPENENV / MUJOCO06ROBOTICS & PHYSICAL AISim-to-real robotic calibration
MuJoCo + Genesis + recorded hardware telemetry verification#sim-to-real#telemetry#calibration#system-identification
Tune physical simulator parameters so replayed robot trajectories match recorded hardware telemetry within strict tolerance, compensating for motor latency and backlash.
OPENENV / SIM-TO-REAL07ROBOTICS & PHYSICAL AIReal robot arm manipulation (Viam)
Viam robotics API + arm kinematics + camera depth verifiers#hardware-api#viam#robot-arm#computer-vision
Control physical robotic manipulators over distributed Viam APIs. End-effector positioning, workspace bounding boxes, collision avoidance, and gripper force sensing gate execution.
OPENENV / VIAM08ROBOTICS & PHYSICAL AIMobile robot indoor navigation (Gazebo)
Gazebo + ROS 2 Navigation2 (Nav2) + SLAM mapping#amr#gazebo#ros2#slam
Drive autonomous mobile robots (AMR) through dynamic warehouse layouts. LiDAR point clouds, visual odometry, costmap planning, and zero-collision obstacle clearance determine reward.
OPENENV / GAZEBO09ROBOTICS & PHYSICAL AIMulti-robot swarm coordination (Robotarium)
Robotarium + Control Barrier Functions + formation metrics#swarms#cbf#coordination#robotarium
Coordinate decentralized swarms of autonomous agents moving toward shared spatial formations. Control barrier functions (CBF) and inter-agent collision boundaries gate qualification.
OPENENV / ROBOTARIUM10ROBOTICS & PHYSICAL AIBimanual stationery manipulation
MuJoCo 3.3.7 rigid-body simulation inspired by StationeryBench; text/tool planning, not an official benchmark score or hardware qualification#bimanual#robotics#manipulation#mujoco#stationerybench
Coordinate two Cartesian grippers in automatic MuJoCo simulation: uncap a marker, extract an eraser or pad, pour clip proxies, and hand over a ruler. Server-owned physical state, bilateral contacts, force limits, and stable task completion determine reward.
OPENENV / MUJOCO11ROBOTICS & PHYSICAL AIMuJoCo batched CPU rollouts (MjBatch)
Physical state, rotation, flight, stable landing, contact and work gates verify every replica. G1 uses a bounded reference task at nominal friction 0.6. Simulation qualification; model training speed and hardware performance are unmeasured.#mujoco#mjbatch#batched-rollouts#cpu#locomotion
Run native MuJoCo 3.11.0 / MjBatch 0.1.0 CPU batches with per-replica friction and actuator controls. Evaluate Go1 velocity tracking with a released PPO actor, G1 backflip MPC, arm friction identification from encoder recordings, and throwing-arm co-design.
NATIVE MUJOCO / MJBATCH